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IMPORTANT POINTS FOR CAPTAINS
We play cricket for fun. For the challenge of competing against teams of similar ability. Playing to win is part of the fun but we do not play for sheep-stations. Without the opposition there is no game. So, appreciate them turning up and do what you can to make sure everyone has an enjoyable day – win, lose or draw. When there are contentious decisions or incidents, keep it in perspective and try to understand the other point of view. Report all poor behaviour and poor decisions in detail to the Secretary.
1. Get to the ground at least 30 minutes before play is due. Meet the other captain and umpire if appointed. Have a team-sheet written especially noting any replacement players and specifically who replaces whom. Take a photo for a record. Discuss anything unusual like sub fielders or ground conditions. Discuss any difficulties or unsafe ground conditions and cooperate in finding solutions. Make sure the boundary is at least 1 metre inside any fence wall etc. Agree on Tea and Drink-breaks. Settle these matters before tossing for choice of innings at least 15 minutes before play.
2. Have spare bails, stumps, chalk, tape, balls, cones and helmets etc in your kit. Fielding sides are entitled to use a second new ball after the bowling of 80 overs in an innings. A lost or damaged ball needs to be replaced by a ball in similar condition.
3. Each side needs a first aid kit and access to ice. Players must support anyone injured. An ambulance should be called as necessary as it is covered by JLT/Marsh insurance. Whenever a player is injured the umpire is to hold up the game. The player’s captain and team-mates are to check the player and decide if he can continue or leave the field. They must place the player’s welfare above the state of the match.
4(a) All 1-day games start at 12:30 pm and should end by 6:00 or 6:30 if rain affected. 40 overs each side. In essence they are a 2-day game squashed into 1 day, played under MCC Laws and our Special Match Rules. There are no extra field restrictions and a wide is a ball that is not sufficiently within reach for him/her to be able to hit it with the bat by means of a normal cricket stroke. A first innings result is an end to the match. Play may continue for a few balls in case of a scorebook error but if either side insists then scores revert to the winning score.
4(b) Section 1 two-day games start at 1 pm for 75 overs and should end by 6:00. Section 2 and lower two-day games start at 1:30 pm (finals 1:00) for 60 overs and should end by 5:30. 2-day games can be called off when 15 overs remain to be bowled on day2 if both captains agree. Captains have not been sanctioned for calling off a game earlier after a first innings win however either captain can prolong the game for any reason (Outright possible, significant score attainable, match practice, too good a day not to go on playing cricket.) Captains should discuss their intentions with each other but can change their goal at any time as situations change.
5. Although a decision may have been achieved on the first innings, Captains should always further the Objects of this Association by striving for the outright result in two-day matches. A team which leads by 100 runs or more at the conclusion of the opposition’s first innings may ask them to follow on.
6. Participants are STRICTLY FORBIDDEN to smoke, vape or drink alcohol whilst on the ground during play.
7. Captains should insist that every reasonable effort is made to get matches started or resumed in difficult conditions. Matting can be rolled or covered during showers and attempts made to soak up or disperse water. No damage can be done to the pitch or oval and heed should be paid to the owner’s conditions of use.
8. Should there be loss of play due to inclement weather it can become very complicated though the thrust of the idea is simply to divide the available time evenly between the two sides. Consult Special Match Rule 6 Hours of Play 2-Day Matches, SMR 7 Declarations 2-Day Matches and SMR 8 One-day Games. For 2-Day matches an interruption during the innings of the team batting second will only cause a draw if the team batting second does not face as many overs as the team that batted first. It doesn’t matter that they would have had more overs with no loss of playing time.
9. The tea breaks in matches divide each day’s play into two sessions. Fielding teams may take short drink-breaks in the middle of each session however captains and umpires should be vigilant that play resumes promptly to avoid prolonging the day.
10. During excessively hot weather extra drink-breaks should be taken as frequently as every 45 minutes. Without unnecessarily delaying play, players should ensure they rehydrate and relieve heat stress for the sake of their health and performance.
11. Captains are responsible to see that all players are correctly attired as instructed in Special Match Rule 11. Coloured clothing is not acceptable however shirts with side panels and collars in club colours with small Club and Sponsor identification on the chest, sleeves or across the shoulders can be approved by the Executive. Shirts may have a player number on the back. Players not correctly attired may not bat or bowl and the club will be fined. Participation will not be limited for it but shoes should be mainly white.
12. All players are encouraged to wear an appropriate cricket helmet while batting against fast or medium paced bowling, while keeping up to the stumps and while fielding within 7m of the batsman excepting in slips or gully. Umpires, appointed or not, should question whether such a player wishes to continue without a helmet.
13. All Under 18 players must wear a helmet when batting or keeping up to the stumps and must not field within 7m of the batsman except in slips or gully. If an umpire, appointed or not, or Captain suspects this is not being followed they are to question the player’s captain and remind him of SMR 1(g). If after the game a Captain or Umpire suspects SMR 1(g) has been breached they should report the player’s name and details to the Secretary.
14. Untidy, inaccurate scorebooks have lost games of cricket. Make sure you have a good supply of stationery and scorers who know their responsibility and study the best way to record the batting, bowling, sundries, tallies and wickets. See Scoring Suggestions here.
15. At the end of the first day of a two-day match check the scorebooks for agreement. If you can’t agree on discrepancies, then you must agree on a score or course of action before play resumes.
16. At the end of a match both captains and any umpire should sign both scorebooks as evidence of correctness. Any disputed result that can’t be agreed should be sent to the Secretary along with a photo of both scorebooks before they are altered.
17. At the end of the match award 2 votes to the best and 1 vote to the second-best fielders from the opposition side and inform the captain. If more than one Keeper was used allow the Captain to choose who gets votes. Award their Keeper 1 – 5 votes.
5 votes – Faultless performance with exceptional moments
4 votes – Basic faultless performance or some errors balanced by exceptional moments
3 votes – Good basic performance with few errors
2 votes – Poor performance generally but not without some redeeming moments
1 vote – Many missed opportunities
Record all fielding and keeping votes in your scorebook.
18. By the Wednesday following a match the Captain must complete the Captains Report on PlayHQ including an assessment on appointed umpires, a ground assessment, optional comments on club umpires and the conduct of the match and Spirit of Cricket points for the opposition.
19. Captains and other players or spectators are encouraged to report to the Association Secretary both pleasing and unsatisfactory incidents or circumstances. If they are marked “For Information,” the Executive will determine when further action is warranted. These reports should reach the Secretary by the Wednesday following completion of the match.
20. Reports marked “For Urgent Attention” should reach the Secretary Saturday night or Sunday. (Email is recommended along with a phone call to the Secretary or President.) They will include instances of poor conduct or matches where the result is still in dispute. After contact with both sides the Executive may offer a penalty which can be accepted. Players reported for violence or an abusive or threatening attack can expect a tribunal on the Tuesday following the report. A tribunal will investigate all aspects of the incident and deal with anyone they find has provoked or joined in with poor behaviour as well as the person reported. Unless circumstances prevent it Umpires and the opposition should be informed before they leave the ground.
21. Umpires will be paid by the Association. You must email the Umpire director by Saturday night at zads1954@gmail.com or text 0417 877 396 if an appointed umpire does not attend.
22. You will not always agree with umpires’ decisions and of course they will not be perfect but they are an essential part of a genuine competition. Treat them with respect especially when you think they’ve let you down but report it in detail so they can learn. Just as they are not always right so you will not always be right.
23. The preamble to the Laws of Cricket places responsibility on the captain for ensuring the observance of the laws and the spirit of the game. At all times Captains must work towards solving disputes, moderating poor conduct and assisting umpires in controlling matches.
24. MCC Law 42 Players’ Conduct details 4 levels of misconduct and action to be taken by umpires. In matches without independent umpires the same standards of behaviour apply and captains will need to cooperate in the management of the game. Fielders may ask for the basis of a decision but telling the umpire he is wrong or abusive dissent deserves a 5-run penalty. Club Umpires cannot be ordered from the ground but captains can agree that tensions may be contained if an umpire is replaced after several contentious decisions.
25. New MCC Laws caused SMR 1(b) to be rewritten to cover wide balls. It’s meant to cover these. A ball so wide it cannot be reached from the pitch is a no ball and can score byes. If the batsman leaves the pitch to play it, it is dead (to protect fielders.) If a ball pitches in the grass alongside the pitch it is a no ball. It can be played from the pitch for runs or score byes. Without leaving the pitch a player can play a full toss that may be wide of the pitch and it will not be a no ball and not dead. A ball that hits the edge of the pitch without being played before passing the striker’s wicket is a no ball and dead. In 2day and 1day games a wide is any otherwise fair delivery that passes beyond the reach of the batter for a normal cricket shot in a normal batting position, where he is or where he has been at any time since the bowler began his run-up.
26. All full tosses over waist height (the line at which the top of the batsman’s trousers would conventionally be) of the batsman standing upright at the popping crease are no balls. Any that are fast whether from fast or slow bowlers and directed toward the batsman will attract one final warning. Any recurrence in that innings will cause the bowler to be removed from bowling for the rest of the innings. Fast deliveries that clearly slip out of the hand and pass the batsman harmlessly or slow balls that accidentally become full tosses will not attract warnings or other action.
27. A player who leaves the field or is absent at the start of a fielding session accrues penalty time and cannot bowl or bat until penalty time has been served. Penalty time is limited to 30 minutes. Penalty time is served by being on the field or waiting to bat. Penalty time does not accrue if the fielder is absent because of a Law 42 Level 3 offence, an external blow during the match or any other wholly acceptable reason (like changing torn clothing or stopping a blood nose.
28. In MCC Laws, bouncers over head-height standing upright at the popping crease are No balls even if no danger. Injured batsmen can use a runner. A No Ball will be called if a bowler dislodges a bail from the bowler’s end stumps during delivery.
29. 2022 changes to MCC Laws. Putting Saliva on the ball is unfairly changing its condition. An immediate 5-run penalty and the offer of a replacement ball. Any repetition as above and the bowler of the last ball is suspended from bowling for the game. When a batter is caught the non-striker returns to his end. Fielders may walk in and make minor adjustments to position but a 5-run penalty for significant movement during bowler’s run-up. Includes a keeper coming from back up to the stumps.
30. A bowler that throws the ball ie the hand comes past the ear as the ball is delivered and ends up pointed at the batsman is to be no balled. A bowler that is considered to have a suspect action ie some strange sort of wobble or discontinuity behind or above the head is not to be no balled in a game but reported to the association. Upon receipt of a report of a suspect action the club will be asked for video of the bowler either at practice or in a game. The Executive may arrange for a video of the bowler in a game or at practice. Upon receipt of video the Executive will assess and may decide the bowler cannot bowl in matches until they have video of him bowling without throwing. They may decide that the video shows bowling that is acceptable and will report that to the clubs.

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