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Adelaide and Suburban Cricket Association

Twenty20 Competition. 2023/2024
Matches are played under MCC laws of cricket and ASCA Constitution and Special Match Rules modified by these.
1. FIXTURE: Teams entered will be allocated hierarchically to Divisions as the Executive determine. Divisions may play a minor round where teams are scheduled to play each other once before a Grand Final between the top 2. Large Divisions will have 2 Pools playing a minor round with the top 2 teams from each Pool playing cross over Semi-Finals before the winners meet in a Grand Final. Byes may be used. The dates and grounds for the matches will be determined by the Executive in consultation with the Clubs participating. Clubs will be fined as listed in Schedule “A” for any forfeit. Where a club finds they will not be able to play a particular fixture they can seek to reschedule as long as they contact the other club, Association Secretary and umpire at least 2 days before the scheduled match.
2. MINOR ROUND: A win earns 2 points. An undecided match 1 point each. A loss 0 points. In determining finals contenders first points, then Head to Head, then Net Run Rate, then Performance Quotient and then coin toss will be used.
3. MATCH TIME: Clubs will be notified of their match time by email prior to a match, on PlayHQ and the new website Twilight games with Lights may negotiate times. Any team not ready to play 5 minutes after the time set for commencement of play will forfeit the match.
4. INTER-ASSOCIATION GAMES: No ASCA T20 games may be played at the same time as an Inter-Association Game.
5. SIDES: All players must be already eligible for selection in Saturday games and preferably already have played for the club this season. Email Secretary if in doubt. No players who are dual-registered are able to play in these matches unless they had a permit to play the prior Saturday. Juniors playing at your club can play as long as they haven’t played seniors at another club during the season. A player with 2 games in a higher Division for the season can’t play in a lower Division. Division 3 teams can only use 2 players in any game that have played more than half their Saturday games that season in their Club’s A grade unless their A grade is in Section 4 or lower. Finals players for Division 3 must have played a game in Division 3 before finals OR have played at least half their Saturday games for the season in Section 4 or lower.
6. MATCH: A one innings match of 20 overs.
7. TIMES. The first innings will be allowed 75 minutes. A 15-minute (10-minute if a twilight match) break will follow the completion of the first innings. The other innings will then commence with 75 minutes allocated. If a team fails to bowl its overs within the allotted time, a six run penalty will apply for each over or part over not bowled. In addition to that penalty, the unbowled overs shall be bowled. Umpires may make allowance for unexpected delays, e.g. lost ball, player injury, etc as they happen. Should a batsman unduly waste time the umpire can also penalise the batting side six runs. A batsman can retire any time the ball is dead but a delay by batsmen to discuss retiring is wasting time. After the fall of a wicket the incoming batsman has 90 seconds to be ready to face the next delivery, before being liable to be timed-out.
8. WEATHER DELAYS: Duckworth-Lewis-Stern will be used when possible to get a result if game is interrupted or stopped prematurely. For a delay or interruption of the 1st innings, lose 1 over from each innings for each 7.5 minutes lost. Add 2 minutes to finishing time to allow ½ overs to be completed. Match to be abandoned if less than 5 overs for each innings. For a delay or interruption of 2nd innings lose 1 over for each 3.75 minutes lost. Scorers and Captains will be responsible for using the PlayHQ Live Score app either while live scoring or independently to use Duckworth-Lewis-Stern as necessary to set target scores or determine the winner. These can be checked after the game.
9. DRINKS: There will be no formal drinks break. Drinks may be promptly delivered to thirsty players, providing that there is no delay to play.
10. BALL: Kookaburra Pink Jaffa balls are to be used. Each club will supply their own ball for Minor Round games. The Association will supply balls for SF and GF.
11. BOUNDARY: The boundary may be brought in from that normally used. A distance of 50 –55 metres is recommended. Boundary must be at least 1 metre inside any obstacle.
12. FIELD RESTRICTIONS: No more than 5 fielders can be placed on the leg-side throughout the game. Overs 1 to 6: As the ball is delivered only two fielders are allowed outside an inner circle that is formed by two semi-circles 28 metres from the centre of each wicket joined by straight lines. This circle can be marked as a white line or dobs of white powder dropped at 5 m intervals. Overs 7 to 20 and any Super Over: Only five fielders are allowed outside the circle. No stationary catchers are required at any stage of the game. When delays or interruptions cause an innings to be shortened the first 6 overs will be shortened pro rata rounded up. That is 6 X New overs /20. It becomes 5 overs at 16 overs for innings, 4 overs at 13, 3 overs at 10, 2 overs at 6 overs for the innings.
13. NO BALLS: In addition to a penalty of one run, all no balls incur a further penalty of a free hit at the next ball. For this free hit delivery, the batsman can only be dismissed by the ways allowed for a no ball (run out, obstructing the field or hit the ball twice.) Should a no ball or wide be bowled as the free hit delivery, there will be another free hit delivery until a legitimate delivery is bowled. The field cannot be altered for the bowling of a free hit delivery, except for alterations to accommodate a left/right-handed batting pair. Balls bouncing over the batsman’s head standing upright at the popping crease shall be called a no ball. A bowler is allowed one ball per over that bounces above the batsman’s shoulders standing upright at the popping crease. Any repetition shall be called a no ball. A bouncer above the head will count as the allowable ball above the shoulder even though it is a no-ball. Any ball reaching the batsman on the full above waist height standing upright at the popping crease shall also be called a no-ball. There are several other reasons for a no ball and each will be followed by a free hit.
14. WIDE BALLS: In addition to the normal calling of wide balls beyond the batsman’s reach on the off side, any delivery that goes down the leg side, untouched by the batsman’s bat or person, shall be called a wide. A ball passing between the batsman and the leg stump shall not be called a wide.
15. BOWLER QUOTA: No bowler can bowl any more than 1/5th of the innings quota of overs. 4 overs out of 20. Umpires will decide what’s fair if weather shortens innings.
16. TIED FINAL: In the event of a tie in a SF or GF, the game will be decided by a Super Over. Each side can use 3 batters to face one over and the highest total wins. You are deemed to be all out if you lose 2 wickets. If the match is still a tie after the Super Over a Bowl Off will decide the winner. Each team will use their match ball for each Super Over and Bowl Off.
17. TIED OTHER MATCH: Minor Round matches that end in a tie will be decided by a bowl off.
18. UNDECIDED MATCHES: In Minor Round matches unless Captains and Secretary agree to reschedule matches teams will take 1 point each. Knockout and finals matches will be rescheduled by the Executive. If that proves impossible unless the Executive determine a fair way to rank teams (Net Run Rate) the team to progress will be chosen at random.
19. BOWL OFF Each side will nominate 3 bowlers who will alternate with the other side to bowl deliveries from one end at the stumps. After the bowlers have bowled one ball each, the winner will be the side that has put the wicket down more times with fair deliveries. If there is no winner, the bowlers will continue in the same order until a side has more broken wickets from the same opportunities. Removing 1 bail is sufficient to put the wicket down. Each team will use their match ball.
20. STORMS AND HEAT: The Executive may abandon matches in extreme weather conditions and try to re-schedule. Because of the short duration of each match every effort will be made to play matches in difficult circumstances. Sides may use any number of substitute fielders, but only players from the nominated side may bat, bowl, or wicket-keep. Penalty time will not apply. Drinks can be taken at the fall of a wicket, or at the end of an over, but must not delay play.
21. UMPIRES: The Association will try to appoint one umpire for each game. Clubs will be invoiced and must pay promptly. Where no umpire is appointed, each club is responsible for supplying a suitably experienced umpire. The Association will pay two umpires to officiate at the Semis and Grand Final. Umpires receive $70 per match.
22. BOWLING ENDS: Overs will be bowled in blocks of 5 from alternating ends. If time is thought to be more critical or there are other consideration 2 blocks of 10 or all overs from one end may be chosen by the umpire or agreed to by Captains. Batsmen will change ends at the end of each over where the bowling continues from the same end. If there are 2 appointed umpires they will stay at their end for the match for blocks of 5 overs but will do what they consider fair for the umpires and the teams if a block of 10 or all from one end applies.
23. DRESS: Standard cricket attire may be worn. Alternative strips may be worn providing they don’t interfere with the game.
24. HELMETS: All Under 18 players must wear helmets as necessary.
25. RESULTS: The result of the match and complete player scores must be entered on the PlayHQ website within 5 days after the match. Clubs are encouraged to live score and finalise. Captains or their representative must enter a T20 Captain report including comments on conduct of match and an Umpire Assessment by the day after the match at They will need to sign on and be confirmed as Captain or Secretary before logging in to website. Fine for missing scores $20. Fine for late Captain Report $10.
26. THE ANDREW WRIGHT MEDAL: The Executive will award the Andrew Wright Medal to the player in T20 minor round matches that plays at least 3 matches and leads on an algorithm that gives 1/run, 15/wicket, 5/catch, 10/stumping and 10/runout with 5 each if assisted, averaged for the number of games the player plays.

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